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Incredible doom. Vol 1
2021
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Trade Reviews
Publishers Weekly Review
White Midwestern teens Allison and Richard each turn to the early internet to mitigate their pervasive loneliness in this first collected volume of Bogart's gritty webcomic. When isolated Allison, the daughter of an abusive stage magician, gains access to a computer, she connects with Samir, a half-Black, half-Iranian boy who helps ferry her away from harm. Meanwhile, Richard, a Kurt Vonnegut fan and new kid, endures vicious rumors spread by a summer camp peer he once bullied until Tina, a fellow schoolmate and message board leader, intervenes and shows him the possibilities of the internet. In clean, rounded line art that pops against occasional cool blue backgrounds, Allison and Richard separately contend with interpersonal drama until their respective situations unexpectedly draw them toward one another; Bogart's cartooning renders emotional experiences palpable, as in Allison's father's explosive rage and its frightening fallout. If the comic presents without context once-burgeoning technologies that present-day teens may not recognize (e.g., bulletin board systems), its protagonists' nuanced, substantive character arcs offer an accurate look at 1990s-flavored loneliness and geek subcultures. Ages 14--up. Agent (for Bogart and Holden): Charlie Olsen, Inkwell Management. (May)
School Library Journal Review
Gr 9 Up--This achingly poignant 1990s-set graphic novel pays homage to the internet's role as correspondence tool, library, and liberator. Allison's abusive, controlling father allows her to do little else but take part in his magic show; eventually she takes shelter at an online pen pal's house. Meanwhile, in a separate but loosely linked narrative, Richard is bullied at his new school until he meets a volatile protector from an online bulletin board called "Evol BBS". Dot matrix printers, Nintendo Power cheats, cassette players, and dial-up noises are depicted in all their nostalgic glory. The bulletin board systems of old are lovingly rendered, complete with chunky text and ASCII art. Bogart's clean linework relies on dot eyes and near-monochrome blue and black coloring. Flashbacks are rendered in pale lines and expertly flesh out Allison's and Richard's inner lives for dramatic effect. This is a story of older teens reaching out for connection and finding joy despite messy misunderstandings and the awkwardness of adolescence. Anyone who remembers the internet's heyday or enjoys using online forums now will immediately recognize the reassuring kinship made possible through a screen. As Allison says, "It's like coming up for air, discovering some people out there don't suck." The cast appears to be mostly white; Allison's friend Sam is biracial. Richard's friend Tina is queer. Language and violence make this book ideal for older teens, though adults will likely devour it, too. VERDICT Readers will root for these characters who are desperately attempting to forge much-needed bonds in this retro-tech drama that gets so much of the Nineties right that it hurts.--Thomas Maluck, Richland Lib., SC
Booklist Review
In 1991, the burgeoning potential of the internet felt dark and mysterious to many. But to a few teens who knew where to look, it held the promise of desperately needed freedom. For Allison, the daughter of an abusive father, it's a connection to Samir, maybe her ally in escape and maybe her first love. For the bullied Richard, it's an alarm that calls a protector, a protector who introduces him to a disaffected community he's not sure he wants to join. Crimes are committed, helping hands offered, and somehow or other, someone walks into a McDonald's without pants on. Early internet communication through bulletin board systems will seem quaint (there's scant mention of a barely comprehensible thing called "email"), but it was already a powerful gateway to the human connection that the web, in its ideal form, can still be. And the human stories of desperation, of reaching out, and of discovering new worlds really shine here, both in characterizations and in sharp linework and careful compositions that elegantly highlight meaningful moments. Indeed, volume one ends on a perfectly satisfying note of coming together, even as it promises the story is only beginning, though a pervasive tint of cool blue and the portentous title suggest darker things might be on the way in volume two.
Kirkus Review
In the early days of public internet, teens escape small-town persecution using text-based chat. Allison's father abuses her; Samir has never felt like he belonged; and Richard becomes the target of a violent bully. Their lives are frustrating, but a computer and a phone line make all the difference. Using bulletin boards, email, and internet relay chat, they forge new connections: "It's like coming up for air, discovering some people out there don't suck." Faux screenshots of command-line email clients and ASCII art provide glittering nostalgia for anyone who used the internet in the 1990s but perhaps only niche historical interest for today's teens. There are a few scenes of particularly vicious bullying and abuse; Allison's father locks her in a box, and Richard's tormentor pushes him down a flight of stairs. While the art is angular and somewhat minimalist--characters have dot eyes--it's expressive and uses space on the page to great effect to slow down certain moments. Richard finally finds a friend in bulletin board admin Tina, who confides that she might be gay after she leads him to the anti-establishment "evol house." That happens to be right where Sam and Allison end up after fleeing her apoplectic father, setting the story up for a sequel. Sam has a Black father and Iranian immigrant mother; other characters read as White. Heartfelt computer nerd drama. (Graphic fiction. 14-18) Copyright (c) Kirkus Reviews, used with permission.
Summary


"Incredibly strong and not a little disturbing." --Cory Doctorow, author of In Real Life

Welcome to a new age...the age of the internet.

Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family's first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her.

After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to "Evol BBS," a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose.

Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart.

"Perfectly captures the mystery and wonder of the early days of the internet." --Andy Baio, author of Waxy.org and co-founder of XOXO

"A rush of love for brave beginnings--of both the early internet and the teens who used it to find themselves and each other." --Eleanor Davis, author of The Hard Tomorrow and How to Be Happy

"A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " --Savanna Ganucheau, co-creator of Bloom

"A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection." --Kevin Panetta, co-creator of Bloom

"A poignant and often hilarious reminder that technology is at its best when it's easing the ache of loneliness and bringing people together." --Jeff Zentner, Morris Award-winning author of The Serpent King

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